Last Updated August 14, 2002 |
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EXPLANATIONS OF RULES
PIP's - These are allocated
and used as per DBM, except that the actual Table of PIP costs is replaced with
mine above. This is a simplified table, similar to DBM but with a few subtle
differences.
COMBAT FACTORS - Again similar to DBM except that the only elements that
get +1 for a 2nd rank of similar troops are indicated +1. Those indicated (+1
V Mounted) are for a second rank of BOW troops not Psiloi. This more appropriately
represents chariot armies, especially Assyrian etc.
Shoot figure is if shot at, not if shooting. i.e. about the same as DBM. Bow
are basically factor 3 V mounted and 2 V foot whether hand to hand or shooting.
I reduced bow from 4 to 3 V mounted because of the attrition factor. Bow would
otherwise be too strong.
CLOSE COMBAT - similar to DBM, though only one shooter can aid, check
the rough terrain, PLUS attrition. This is a big factor and will be explained
later.
MOVEMENT - Very similar to DBM but remember the distances are squares
of 40mm for 15mm figures (60mm for 25mm figures). Bit that might confuse people
is group wheels. Because of the limitation of squares, only wheels in multiples
of 90 degrees are allowed. (To compensate for this groups are allowed to "Sidestep"
whilst moving forwards, which is not allowed in DBM). The number of squares
a unit can move is the maximum width of group that may be wheeled 90 degrees.
e.g. A group of light horse 5 elements wide could be wheeled 90 degrees, whilst
a group of only 3 auxillia could be wheeled. If a larger group than this needs
to be wheeled, it needs to be done as separate wheels, this will produce breaks
in the line, but in reality the ancients could not wheel 20,000 in a single
line!
COMBAT RESULTS - Very simply in DBM most troops recoiled if opponent
scored higher and were killed if opponent scored double. My house rules tend
to be roughly the same, except most troops who recoil or flee also suffer ATTRITION.
ATTRITION - This represents accumulating dead and wounded, increased
fatigue, and the morale effects of losing the fight. Any unit that suffers attrition
fights for the remainder of the game with a factor of -1. (This recovers if
playing a campaign game). No unit can ever suffer more than one attrition. Basically
this means that tactics like multi line Republican Romans against Macedonians
actually works. In DBM the Romans tend to get massacred, then the Phalangites
pile into the 2nd line and do the same again, even robots would have to stop
for an oil break! My modification tends to take the sting out of some units,
but more importantly it urges the general to keep reserves. (NB I happen to
be a big fan of the Macedonians and have a huge Macedonian army, I just don't
think DBM reflects reality adequately enough)
INTERPENETRATION - One of my pet hates is the DBM interpenetration rules,
they are totally inconsistent and unreasonable (They appear to have been based
around the battle of Agincourt only!) You will notice that in my table considerably
more interpenetration can be carried out, enabling multiple line fighting.
SHOOTING - The big difference here is that Psiloi and Light Chariots
(S) can actually shoot. Bow can fire 4 squares, whilst Psiloi and Light chariots
may fire 2 squares.
Chariots can only fire 1 rank, Bow and Psiloi can fire 2 ranks deep.
Bowmen fire with the same factors as DBM, Psiloi fire
with a factor of 2. Light chariots (S)fire with a factor of 3 which makes them
very dangerous, but in compensation they do not count as (S) anymore, just Cv(O).
ALTERNATIVE RULE - An alternative is to reduce their firepower to only
2 or not allow them to fire at all, in either case they retain the (S) factor.
WINNING THE GAME - A subtle change to standard DBM. Instead of commands collapsing at 1/3rd element losses, it's 1/3rd points losses. Which means you have to be more careful about the valuable elements, but you can be fairly reckless with those rubbish levy. Don't count points for Scythed Chariots.
TROOP CLASSIFICATION - I had removed (F) in total, but with the new rules in DBM V3 for S,I,F troops, F are not as tragic as they were, and S aren't super troops. In brief the rule in in DBM V3 says that instead of Rolling up or down 1 if S, I, F your OPPONENT gets the 1 modifier, this has the effect of halving the effectiveness of the modifier.
Due to changes in the army lists my Egyptian Spearmen are now classed as Blade (F). On the whole I think this is reasonable. My pathetic Hittite auxilia have been upgraded to Aux (X) super troops. I feel this is unreasonable (Despite them being my best painted figures). I intend to leave them as Aux (O) but use my rule that allows all Aux to fight double ranked, more subtle than the official changes, but I think more reasonable
IN SUMMARY
Let me know what you think, I'm interested to here of anyone who tries these ideas out, and comes up with improvements or problems with them. In case any Assyrian commanders want a little motivation, try this Assyrian Battle Poem excavated last century in Assyria.
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With battle and slaughter I assaulted and took the city, 3,000 warriors I slew in battle. Their possessions I carried away. Many captives I burnt with fire, many of their soldiers I took alive, of some I cut off hands and limbs, of others the noses, ears and arms; of many soldiers I put out the eyes, I reared a column, a column of the living, and a column of heads. I hung up their heads on trees; their boys and girls I burnt: I destroyed the city, burnt it. |