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Last Updated January 4, 2003
These are the "Threshold" cards for the B5 rules. Obviously you can make up whatever ones you want, but they may give you a reasonable idea for a start.
These are only my first draft and I would be interested in feedback. I think I need some cards to differentiate between the "Beam weapon" projectors and generators, there are several projectors on most ships but only one generator....
I have tried to make the cards printable, though the pecularities of windows sometimes makes this tricky!
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DRAW 2 MORE CARDS
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BLOW UP
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LOSE 1 "INTERCEPTOR" DEFENSE GRID OR SIMILAR |
ALL SECONDARY WEAPONS TEMPORARILY DEAD ROLL 5,6 TO RECOVER
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NO DAMAGE
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LOSE 1 "INTERCEPTOR" DEFENSE GRID OR SIMILAR |
ALL MISSILE WEAPONS TEMPORARILY DEAD ROLL 5,6 TO RECOVER
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NO DAMAGE
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LOSE 1 PRIMARY
+1 SECOND WEAPON +1 MISSILE WEAPON +1 FIRE CONTROL |
LOSE 1 PRIMARY
+1 SECOND WEAPON +1 MISSILE WEAPON +1 FIRE CONTROL |
BLOW UP
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TURNS COST DOUBLE POINTS |
TURNS COST DOUBLE POINTS
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TAKE 1D6 EXTRA HULL DAMAGE
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TAKE 1D6 EXTRA HULL DAMAGE |
TAKE 1D6 EXTRA HULL DAMAGE
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TOTAL POWER FAILURE (SHIP DEAD)
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LOSE 1 FIRE CONTROL |
LOSE 1 FIRE CONTROL
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TOTAL POWER FAILURE (SHIP DEAD)
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LOSE 1 FIRE CONTROL |
LOSE 1 "INTERCEPTOR" DEFENSE GRID OR SIMILAR
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NO DAMAGE |
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LOSE 1 FIRE CONTROL |
LOSE 1 "INTERCEPTOR" DEFENSE GRID OR SIMILAR
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NO DAMAGE |
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ALL PRIMARY WEAPONS TEMPORARILY DEAD ROLL 5,6 TO RECOVER
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ALL SECONDARY WEAPONS TEMPORARILY DEAD ROLL 5,6 TO RECOVER
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NO DAMAGE |
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ALL PRIMARY WEAPONS TEMPORARILY DEAD ROLL 5,6 TO RECOVER
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ALL MISSILE WEAPONS TEMPORARILY DEAD ROLL 5,6 TO RECOVER
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NO DAMAGE |
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LOSE 1 ANTI FIGHTER WEAPON |
LOSE 1 ANTI FIGHTER WEAPON
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LOSE 1 ANTI FIGHTER WEAPON
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ALL ANTI FIGHTER WEAPONS TEMPORARILY DEAD ROLL 5,6 TO
RECOVER
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ALL ANTI FIGHTER WEAPONS TEMPORARILY DEAD ROLL 5,6 TO
RECOVER
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LOSE 1 PRIMARY WEAPON
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ALL "INTERCEPTORS" TEMPORARILY DEAD ROLL 5,6
TO RECOVER
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ALL "INTERCEPTORS" TEMPORARILY DEAD ROLL 5,6
TO RECOVER
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LOSE 1 PRIMARY WEAPON |
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LOSE 1 SECONDARY WEAPON |
LOSE 1 SECONDARY WEAPON
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LOSE 1 SECONDARY WEAPON
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LOSE 2 PRIMARY WEAPONS |
LOSE 2 PRIMARY WEAPONS
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LOSE 2 SECONDARY WEAPONS
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LOSE 2 SECONDARY WEAPONS |
ALL ENGINES GONE. ROLL D6 ON 5,6 BLOW UP
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ALL ENGINES GONE. ROLL D6 ON 5,6 BLOW UP
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LOSE 2 ANTI FIGHTER WEAPONS |
LOSE 2 ANTI FIGHTER WEAPONS
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LOSE 2 ANTI FIGHTER WEAPONS
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1/2 ENGINE POWER |
1/2 ENGINE POWER
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1/2 ENGINE POWER
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